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	<title>Janet Clarey &#187; Games</title>
	<atom:link href="http://janetclarey.com/tag/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://janetclarey.com</link>
	<description>Spinning the Social Web</description>
	<lastBuildDate>Mon, 07 May 2012 13:31:45 +0000</lastBuildDate>
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		<title>A Glimpse of Your Future Workforce &#8211; Now in Middle School</title>
		<link>http://janetclarey.com/2012/05/07/a-glimpse-of-your-future-workforce-now-in-middle-school/</link>
		<comments>http://janetclarey.com/2012/05/07/a-glimpse-of-your-future-workforce-now-in-middle-school/#comments</comments>
		<pubDate>Mon, 07 May 2012 13:29:13 +0000</pubDate>
		<dc:creator>Janet</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[generation y]]></category>
		<category><![CDATA[generations]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://janetclarey.com/?p=3767</guid>
		<description><![CDATA[Six months ago Thomas Suarez, a 6th grader from Los Angeles, spoke at a TEDS event about the making and sale of an &#8220;app&#8221;  he created on his own &#8211; &#8220;Bustin Jieber&#8221; (a whack-a-mole type anti-Justin-Bieber game.)  (There&#8217;s nearly 2 million views of the video on YouTube so you may have seen it.) Anyway, he&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Six months ago <a href="http://www.ted.com/speakers/thomas_suarez.html">Thomas Suarez</a>, a 6th grader from Los Angeles, spoke at a <a href="http://www.ted.com/talks/thomas_suarez_a_12_year_old_app_developer.html">TEDS event</a> about the making and sale of an &#8220;app&#8221;  he created on his own &#8211; &#8220;<a href="http://itunes.apple.com/us/app/bustin-jieber/id404956571">Bustin Jieber</a>&#8221; (a whack-a-mole type anti-Justin-Bieber game.)  (<em>There&#8217;s nearly 2 million views of the video on YouTube so you may have seen it.)</em> Anyway, he&#8217;s quite eloquent and now <a href="http://www.carrotcorp.com/CarrotCorp/CarrotCorp.html">owns his own company</a>. While he&#8217;s clearly much further ahead than the majority of 6th graders I know, his actions offer a glimpse of our future workforce.</p>
<blockquote><p>Suarez, who is self taught, started to build, create and sell his own apps and even created a club for fellow students where he shares what he knows about programming.  He thinks &#8220;students are a valuable new technology resource to teachers, and should be empowered to offer assistance in developing the technology curriculum and also assist in delivering the lessons.&#8221;</p></blockquote>
<p>Amen. He&#8217;s taught himself Python, Java, and C &#8220;just to get the basics down&#8221; according to his <a href="http://www.ted.com/speakers/thomas_suarez.html">bio</a>.This <a href="http://www.readwriteweb.com/archives/online_training_and_learning.php">DIY mentality is why </a>online learning from <a href="http://codeacademy.com/">CodeAcademy</a> and <a href="http://www.khanacademy.org/">Kahn Academy</a>, are so popular.</p>
<p>Here&#8217;s his talk:</p>
<p><object width="400" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/ehDAP1OQ9Zw&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed width="400" height="400" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ehDAP1OQ9Zw&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p>I had a glimpse of that kind of thing in my house two weeks ago. My son is a gamer. His current game of choice is <a href="http://callofduty.com/">Call of Duty</a> (COD). He plays LIVE with various friends. He decided he wanted to record the game play so he Googled it (&#8220;How to&#8230;&#8221;) and ended up finding something called  <a href="http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/Dazzle+Video+Archiving/Dazzle+DVD+Recorder+Plus.htm">Dazzle</a> (about $50 US), a video capture device.</p>
<p>He <del>asked</del> &#8216;guilted&#8217; me into buying it for him as repayment for the iPod Touch I accidentally dropped, cracking the screen. <em>(He said since a lot of people have small cracks in their screen, he&#8217;d rather I not pay to get it fixed but instead buy this Dazzle thingy. This is extortion mixed with love and guilt.)</em> So off we went to BestBuy  and, as it turned out, Radio Shack after that for the right connectors which we couldn&#8217;t find at BestBuy. (<em>Dazzle is not created for the purpose of recording XBox play&#8230;it just does but you need to add some cords.</em>) Oh, and we went to Wendy&#8217;s too. Why not make a day of it?</p>
<p><a href="http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/Dazzle+Video+Archiving/Dazzle+DVD+Recorder+Plus.htm"><img class="alignleft size-thumbnail wp-image-3780" style="margin: 10px;" title="dazzle" src="http://janetclarey.com/wordpress/wp-content/uploads/2012/05/dazzle-150x150.jpg" alt="" width="150" height="150" /></a>Back from the road trip&#8230;.so my son often helps his friends out when they are first learning to play (they help each other) so he thought he&#8217;d record a tutorial. I&#8217;m not making this up.</p>
<p>Using Dazzle&#8217;s software, he couldn&#8217;t figure out why the audio control was grayed out (<em>I suspect it had something to do with the default setting</em> <em>on the computer</em>) and since I didn&#8217;t want to stop watching the <a href="http://www.nhl.com/">Stanley Cup playoffs </a>to mess with this audio glitch, I told him to look at <a href="http://audacity.sourceforge.net/">Audacity</a> (open source audio recording).</p>
<p>Unassisted (except for the Audacity tip), he recorded the audio, saved it as a file type he could import (<em>because I later asked and learned Audacity saves with a AUP file type</em>.<em>..so he figured that out</em>) , narrated his video recording, set up his own <a href="http://www.youtube.com/user/drewxboxchannel/videos">YouTube channel </a>and uploaded it. All in the  course of an evening&#8230;basically unassisted. He&#8217;s 13! Amazing since a few folks in the industry (no one reading this of course : ) still say &#8220;http what?&#8221;</p>
<p>So&#8230;later that night, I was watching some lame Stanley Cup Western division playoff game that was boring so <a href="http://www.youtube.com/user/drewxboxchannel?feature=mhee">I looked up his channel on the iPad and watched what he did</a>. Did I tell you he is in middle school! Yes, these kids are our future workforce. Neither Suarez nor my son would have learned this in school. There&#8217;s no app class. There&#8217;s no live online collaboration and video recording class (and least in our school district in NY State).</p>
<p>Do you have a similar story?</p>
<p><em>(As an aside&#8230;I know there are people who would not let a 13 year old play a game rated &#8220;M&#8221; -whether live or not &#8211; but my personal approach is one of involvement  &#8211; Why is the game &#8220;M&#8221;? Is he mature enough? Do I know who he is playing with? Do I monitor that? Have guidelines and expectations been set along with what will happen if those are disregarded? Am I prepared to recognize the signs that the game is having a negative effect? Is he getting enough physical activity to stay healthy?, etc. The<a href="http://www.apa.org/research/action/games.aspx"> research</a> is mixed on video games, especially violent games.)</em></p>
<p>&nbsp;</p>
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		<item>
		<title>Well Played: Checkers Is Solved</title>
		<link>http://janetclarey.com/2008/01/25/well-played-checkers-is-solved/</link>
		<comments>http://janetclarey.com/2008/01/25/well-played-checkers-is-solved/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 18:52:28 +0000</pubDate>
		<dc:creator>Janet Clarey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://janetclarey.com/?p=533</guid>
		<description><![CDATA[I&#8217;m not that up on artificial intelligence but wanted to share this study in Science involving perfect play of a game &#8211; in this case checkers. It took 18 years to solve. Wonder when they&#8217;ll have enough power to solve Monopoly. Or getting that next promotion. It&#8217;s all a game isn&#8217;t it? Jonathan Schaeffer, a [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://janetclarey.com/wordpress/wp-content/uploads/2008/01/checkers-150x150.jpg" title="checkers.jpg" alt="checkers.jpg" align="left" height="79" hspace="10" vspace="10" width="104" />I&#8217;m not that up on artificial intelligence but wanted to share this study in <a href="http://www.sciencemag.org/cgi/content/abstract/1144079"target="_blank">Science</a> involving perfect play of a  game &#8211; in this case checkers. It took 18 years to solve. Wonder when they&#8217;ll have enough power to solve Monopoly. Or getting that next promotion. It&#8217;s all a game isn&#8217;t it?</p>
<p>Jonathan Schaeffer, a computer-games expert at the University of Alberta in Canada, solved it. He believes the techniques he has developed could be applied to many real-world problems. He gives the example of scheduling the time and work required to build a complex machine such as the space shuttle.</p>
<blockquote><p>With these techniques, you could optimise the use of your resources to build the shuttle for the least time or cost,&#8221; he says.&#8221;</p></blockquote>
<p>Think about it.</p>
<p>Via <a href="http://technology.newscientist.com/channel/tech/dn12296-checkers-solved-after-years-of-number-crunching.html"target="_blank">NewScientistTech</a></p>
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		<item>
		<title>Creativity test</title>
		<link>http://janetclarey.com/2007/12/11/creativity-test/</link>
		<comments>http://janetclarey.com/2007/12/11/creativity-test/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 16:46:38 +0000</pubDate>
		<dc:creator>Janet Clarey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://janetclarey.com/?p=450</guid>
		<description><![CDATA[How creative are you? A test via the Creativity at Work Blog. I&#8217;m 49% vs. 51% &#8211; a whole brain thinker! Go me.]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.wherecreativitygoestoschool.com/vancouver/left_right/rb_test_contest.htm" target="_blank">How creative are you?</a> A test via the <a href="http://www.creativityatwork.com/blog/" target="_blank">Creativity at Work Blog</a>. I&#8217;m 49% vs. 51% &#8211; a whole brain thinker! Go me.</p>
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		<item>
		<title>Another way to not ask for directions when your lost</title>
		<link>http://janetclarey.com/2007/07/29/another-way-to-not-ask-for-directions-when-your-lost/</link>
		<comments>http://janetclarey.com/2007/07/29/another-way-to-not-ask-for-directions-when-your-lost/#comments</comments>
		<pubDate>Sun, 29 Jul 2007 16:02:17 +0000</pubDate>
		<dc:creator>Janet Clarey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[E-learning]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://janetclarey.com/?p=296</guid>
		<description><![CDATA[I remember the old Nokia bag phone coming out back in the 80s to replace permanently installed car phones. Here&#8217;s another new cell phone technology from Nokia. It&#8217;s the Mobile Augmented Reality Application (MARA) where reality overlays computer-generated graphics onto the real world. So imagine providing learning experiences where an employee walks into a manufacturing [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img style="width: 265px; height: 231px;" src="http://janetclarey.com/wordpress/wp-content/uploads/2007/07/lost.jpg" alt="" hspace="10" vspace="10" width="265" height="231" align="left" />I remember the old Nokia bag phone coming out back in the 80s to replace permanently installed car phones. Here&#8217;s another new cell phone technology from <a href="http://research.nokia.com/research/projects/mara/index.html" target="_blank">Nokia</a>. It&#8217;s the Mobile Augmented Reality Application <a href="http://www.nokia.com/" target="_blank">(MARA)</a> where reality overlays computer-generated graphics onto the real world. So imagine providing learning experiences where an employee walks into a manufacturing facility and graphics &amp; audio synch with what they see &#8211; they become a part of it. Or the possiblities for training pilots, doctors, and military personnel. Think about it for student education &#8211; be a part of natural history museum by becoming part of it. The possibilities are endless. I&#8217;m certainly no expert in this area but I&#8217;ve always seen this type of technology as a head-mounted thingy so by using something that most people have &#8211; a cell phone &#8211; it seems much more feasible. Isn&#8217;t it awesome? There&#8217;s probably much more going on in the gaming world. From <a href="http://www.technologygoal.com/2007/07/28/technology/five-emerging-technologies-part-3.html" target="blank">Technology Goal blog</a>.</p>
<p><span style="color: #ff0000;">Update:</span> Via Ellyssa Kroski at <a href="http://oedb.org/blogs/ilibrarian/2007/from-the-educause-librarian/" target="_blank">iLibrarian</a> a link to <a href="http://connect.educause.edu/library/abstract/7ThingsYouShouldKnow/39384?time=1185199835" target="_blank">7 Things You Should Know About Augmented Reality</a> from EDUCAUSE. Go figure. It&#8217;s the <a href="http://en.wikipedia.org/wiki/Law_of_attraction" target="_blank">Law of Attraction</a> working.</p>
<p><em>Photographer: Ryan Jorgensen</em></p>
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		<item>
		<title>PONG</title>
		<link>http://janetclarey.com/2007/05/24/pong/</link>
		<comments>http://janetclarey.com/2007/05/24/pong/#comments</comments>
		<pubDate>Fri, 25 May 2007 01:41:04 +0000</pubDate>
		<dc:creator>Janet Clarey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[WTF]]></category>

		<guid isPermaLink="false">http://janetclarey.com/?p=191</guid>
		<description><![CDATA[You can&#8217;t really get through a video game without learning something. It&#8217;s interesting to think about how someone learns from a video game that is not sold as &#8216;educational&#8217; &#8211; unintentional learning. Oops didn&#8217;t mean to learn something&#8230; I have a Playstation 2. A video game on fishing teaches  to select different bait in real [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>You can&#8217;t really get through a video game without learning something. It&#8217;s interesting to think about how someone learns from a video game that is not sold as &#8216;educational&#8217; &#8211; unintentional learning. Oops didn&#8217;t mean to learn something&#8230;</p>
<p>I have a Playstation 2. A video game on fishing teaches  to select different bait in real life. FIFA and NHL &#8217;07 teach the rules of the game.</p>
<p><img title="picture224.jpg" src="http://janetclarey.com/wordpress/wp-content/uploads/2007/05/picture224-150x150.jpg" alt="picture224.jpg" hspace="10" align="left" />Here I am playing PONG with my Mom in the mid-70s. PONG brought computerized video games to household console TVs. Everyone in our neighborhood came to check out our new game. My Mom must&#8217;ve got in line at Sears&#8230;</p>
<p>But at work it&#8217;s a different story. Gaming is still foreign in many corporate environments. Its potential is mostly unrealized. Even playing a non-electronic game like Jeopardy was a &#8216;behind closed doors&#8217; event. Don&#8217;t open the training room door some might hear us having a good time! But it works. When it&#8217;s in context and done right it&#8217;s better than just about anything else.</p>
<p>Massively Multiplayer Virtual Worlds (MMVM) like Second Life introduce us to new ways to bring incorporate games into learning. An <a href="http://washington.bizjournals.com/washington/stories/2007/04/16/focus1.html?page=1&amp;b=1176696000%5E1446768" target="_blank">article in the Washington Business Journal</a> several weeks ago (in the &#8220;Trends&#8221; section) is promising.</p>
<p>For those of you that have not experienced the thrill of PONG I&#8217;ve provided a link to an instructional video (below)Â for the Windows version. <strong>It&#8217;s an absolute scream! </strong></p>
<p>(The video is also an effective illustration of how you can present really simple instructional content with humor).</p>
<p>http://www.youtube.com/watch?v=v6-YNmnBjAM</p>
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