Hello 2013

January 2, 2013

For me, 2012 will go down as a year I basically went dark publicly. While I wrote a lot for my work, I think I posted here just 5 times.  Good grief, three or four years ago I probably was posting 5 times in a week! As 2013  begins, it seems an ideal time to […]

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A Glimpse of Your Future Workforce – Now in Middle School

May 7, 2012

Six months ago Thomas Suarez, a 6th grader from Los Angeles, spoke at a TEDS event about the making and sale of an “app”  he created on his own – “Bustin Jieber” (a whack-a-mole type anti-Justin-Bieber game.)  (There’s nearly 2 million views of the video on YouTube so you may have seen it.) Anyway, he’s […]

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Why Should Mobile Learning Be on Your Mind?

May 1, 2012

I read the article Here’s Why Google and Facebook Might Completely Disappear in the Next 5 Years”  and, coupled with some research on mobile video I’m doing, paused because I suddenly felt like I was missing something. It was one of those “wait – what?” moments that I sometimes get as an analyst because you […]

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Another Stake in Ground for Blackboard: Two New Investments in the Open-source E-learning Market

March 29, 2012

Blackboard’s statement of principles about open source says it is “committed to supporting the growth, development and use of open source technologies in education worldwide.” Blackboard also says it “expects to make significant contributions to the community to help ensure that open source options remain strong, reliable and sustainable for all.”  To that end, Blackboard […]

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Curatr: Using Visualization Navigation for Static Content with Social and Gamification Elements

March 1, 2012

I have been playing around with Curatr for a few weeks now not only as a platform for social learning but as a social publishing tool as well. Curatr is a stand-alone or integrated (with API) cloud-based platform that allows you to browse content  in a more visible fashion and more… Publishing research and publishing […]

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Alternate Reality Games Part 1 – A Good Fit for L&D?

January 13, 2012

Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents. In our most recent High-Impact Learning Organization research, to be published shortly, we asked organizations to rate themselves […]

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Wait. What? I can buy an LMS with a credit card?

May 26, 2011

This is a cross post. Original at Bersin & Associates. We know from our LMS 2011 research that the LMS market is experiencing more fragmentation, specialization, and globalization. We also know that we primarily see this in three overlapping spaces: (1) integrated talent management suite providers (the fastest growing space, especially for large organizations and […]

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“Dogfooding” at IMPACT

April 21, 2011

This is a crosspost. I’m also writing here with this RSS feed. The idiom “eating your own dog food” means you are actually using your own products. In my case the “product” is research, analysis, and insight. Janet, how does one go about “eating” research, analysis and insight you’re probably asking. Excellent question, as always, […]

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Social Learning vs. Communities of Practice

February 22, 2011

This is a guest post from Tiffany Fary, a Senior eLearning Instructional Designer in the corporate sector. When it comes to the terms “Social Learning” and “Communities of Practice”, many people in the corporate learning realm are confused, myself included. We think we know what these mean one day, and then the next day a […]

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Joining the staff of Bersin & Associates

February 1, 2011

Today I joined the staff of Bersin & Associates as a senior analyst focusing on enterprise learning. If you’ve been in L&D for any length of time then I’m sure you know Josh Bersin. If not, you should and if you’re new to the industry, you’ll want to follow his work. It’s a real powerhouse […]

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