Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents.

In our most recent High-Impact Learning Organization research, to be published shortly, we asked organizations to rate themselves from poor to excellent on their e-learning capabilities. Not surprisingly, the entry point for e-learning – the creation of simple, self-paced e-learning – isn’t viewed as something too difficult to do.

On the other hand, expertise in things like serious games is viewed by most organizations as very difficult to do. Over 81 percent of organizations rated themselves as either “poor” or “below average” and just 6 percent rated themselves as “excellent.” 81 percent. Wow. Why, do you think?

I imagine when I dig a little deeper I’ll hear things like “we don’t have the capacity,” “what’s a serious game?”, “we don’t have anyone on staff with specialized gaming skills,” “they’re too hard to create” and “the cost is too high.” I probably won’t hear someone say “they scare the bejesus out of me.”

I don’t know about you but just a few years ago if you said “serious games” to me I’d think about simulations in a 3D virtual world. Maybe even head gear. That would be cool. Head gear. Scary but cool.

Games. Fun for kids. Scary at work. What happened?

Let’s reminisce about games…

Remember playing games as children where you undermined the rules at the start of the game or even during the game (hey, you’re cheating!). It was fun – you could make the game entirely different just by changing a few of the rules.

Today, as technology has become ubiquitous in our lives, games have become more complex (even Lego games) . For instance, “Geek Dad” Daniel Donahoo recently wrote about an alternate reality game (ARG) his 7 and 9 year old boys played to learn how languages are structured .

The game started with a letter in the mail (a Chinese character with a URL) that would lead the boys to a “rabbit hole ” that then immersed them in a game  (FYI…the entrance point for an ARG is called a “rabbit hole.” It is usually an online site. “Down the rabbit hole” is a metaphor for adventure to the unknown, from its use in Alice’s Adventures in Wonderland. You knew that but I thought I’d tell you anyway.)

Donahoo noted that through Skype sessions with “virtual agents” and missions, the kids felt they were part of the story; it felt real. That is the essence of an ARG.

Of course ARGs are not just for kids. Today we see them used extensively in marketing campaigns (Catch the Mini and Why So Serious ), events (the Olympics ) and now we see it in workplace learning.

ARG stands for alternate reality game (not to be confused with augmented reality). ARGs have been around for ten years. Back then (and today still) they were used to promote movies, video games and music. Dr. Jane McGonigal, a world-renowned ARG guru, defined ARGs in 2008 as

“an interactive drama played out online and in real-world spaces, taking place over several weeks or months, in which dozens, hundreds, thousands of players come together online, form collaborative social networks, and work together to solve a mystery or problem that would be absolutely impossible to solve alone .”

That is a great definition, especially for the type of ARGs Dr. McGonigal designs –games that focus on improving the quality of life and the greater good – but it may be a bit onerous for a group of 20 sales executives at an organization.

A simpler definition  for workplace learning might be something like…

“…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents.”

Based on my reading, talking to organizations and the research work of others, I see the following as elements of an ARG.

These games aren’t scary. While they can involve  3D virtual worlds, they can also be as simple as combining a page on your intranet and Skype (or any other communication tool for that matter) and a document.

Now designing ARGs can be challenging and requires special skills but it DOES NOT mean you need extensive technology skills. Web page + Phone +Piece of Paper + Sound Game Design + Whatever = Serious Game. It’s do-able.

This post is a tad long so we’ll call it part 1. In part 2, I’ll give you some examples of ARGs for workplace learning and share with you my thoughts on why they might be a great fit for L&D.

References

Bersin & Associates, The High-Impact Learning Organization 2012 (in press and you’re gonna love it!)

Büscher, M., Ellis, R., Ferrario, M., Kortuem, G., Whittle, J., Schorch, M. & Zimmerman, A. (2011). Collective Intelligence and CSCW in Crisis Situations. Retrieved December 21, 2011 from http://www.ecscw2011.org/wordpress/wp-content/uploads/2011/06/ws5.pdf

Kim, J., Lee, E., Thomas, T. & Dombrowski, C. (2009) Storytelling in new media: The case of alternate reality games, 2001-2009. First Monday, Volume 14, Number 6, June 2009. Retrieved December 20, 2011 from http://frodo.lib.uic.edu/ojsjournals/index.php/fm/article/view/2484/2199

Szulborski, D. (2005) This Is Not A Game: A Guide to Alternate Reality Gaming (2nd Digital Edition) (2005) Lulu.com. Retrieved December 21, 2011 from http://books.google.com/books?id=M7VwtUa2TYAC&lpg=PP10&ots=QfFCDisjY2&dq=alternate%20reality%20games&lr&pg=PP10#v=onepage&q=alternate%20reality%20games&f=false .

EDUCAUSE: 7 Things You Should Know About Alternate Reality Games (2009) http://net.educause.edu/ir/library/pdf/ELI7045.pdf

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This is a cross post. Original at Bersin & Associates.

We know from our LMS 2011 research that the LMS market is experiencing more fragmentation, specialization, and globalization. We also know that we primarily see this in three overlapping spaces: (1) integrated talent management suite providers (the fastest growing space, especially for large organizations and where we are also seeing mega LMS/TMS mergers), (2) social learning platform providers, and (3) providers specializing in niche solutions (i.e., specific vertical markets like healthcare, unique needs like extended enterprise learning, and specialized delivery methods like mobile).

However, for such a mature market, we also know that many buyers of LMSs are generally frustrated with their systems and that is one reason we are seeing these changes – you are driving them. As the character Howard Beale said in the movie Network, “WE’RE MAD AS HELL AND WE’RE NOT GOING TO TAKE IT ANYMORE.” That’s probably why I sat up in my seat a bit during my briefing with Intellum when I learned that they had a 98 percent renewal rate. 98. Percent. Not many frustrated buyers there.

Intellum has been around since 2000. My briefing was on its Rollbook LMS with a sneak peak at something call GroupDock.

Here are some of my rough notes from the Rollbook LMS briefing:

  • Add users (or have them self register)
  • Specify data capture requirements
  • Put users in groups if needed (by manager, by geographic regions, etc.)
  • Simple upload of courses (taken a YouTube and an iTunes-like feel) for learners. (i.e., what learners are used to)
  • Don’t have to use “slideware” (built-in capabilities)
  • They will host video courses (overcome the video issue organizations face)
  • eCommerce capabilities
  • 3P integration with Exam Builder (confirmation button or testing/assessment)
  • Creator of content sees what the student will see as they are creating a course
  • They sell everything offered and customer decides what to turn off
  • Can send data to other systems
  • Partner with several 3P COTS courseware providers. Can just buy courses.
  • Create learning paths

Intellum also does custom content. Implementation is 1 day. My impression is that it is ridiculously easy to use. That’s really their value proposition.

Now if you’re a small or medium sized business shopping for an LMS to administer and track training and create and serve up e-learning you can use the following tips for avoiding long sales cycles and complicated comparisons.

  • You must be able to answer these two questions: “What do I want the system to do?” and “What business problem am I trying to solve?” Do not pass GO if you can’t answer those questions. Do not collect $200. Go directly to jail and do your homework. Homework may involve the investigation of things like “What is an LMS and how is it different than an LCMS, virtual classroom, or authoring tool?” (We have a primer on that.)
  • Make a decision on how much you want to spend. And remember even “free” solutions have a cost (support, documentation, add-ons, etc.). Our LMS report includes cost considerations.
  • Look for easy-to-use and easy-to-maintain systems. In the words of Homer Simpson, Doh! Yes, that’s common sense but I am reminded of a quote from Steve Krug’s awesome book “Don’t Make Me Think”: “If something is hard to use, I just don’t use it as much.” So…when you’re “trying on” systems, move along if it is hard to use.
  • Go with a hosted system. ‘Nuff said.
  • Evaluate the system against your use case(s) not just an RFP response or demo. Comparing which-systems-do-what using a checklist can be a painstaking and futile exercise (OMG…all boxes are checked for all of these!). Use case = here’s what I need it to do (from Q#1), can you do it? Good. Now show me or better yet, let me try.
  • Separate “must have” and “nice to have” features. “Nice to haves” are the tiebreakers. Must haves are well, *must* haves. You might just want a couple of basic reports not über analytics.
  • Keep track of demos using some sort of scorecard. Have you ever bought a house? How easy is it to remember which one had the upstairs laundry room? So like that.
  • Leverage industry research.
  • Check references. Most companies have clients listed on their website or just ask them.

Yes, Intellum will accommodate any organization’s years-long sales cycle. Yes, Intellum can crank out an RFP response if that’s what you require (and you’ll find a wealth of info in that link). But you can also just test drive Rollbook, buy it online (SaaS), and be up and running without even talking to a sales rep. I once bought a minivan on my lunch break. Now I can buy an LMS that way. There are many organizations – especially small and medium sized – that won’t find that a maddening experience AT ALL.

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This is a crosspost. I’m also writing here with this RSS feed.

The idiom “eating your own dog food” means you are actually using your own products. In my case the “product” is research, analysis, and insight.

Janet, how does one go about “eating” research, analysis and insight you’re probably asking. Excellent question, as always, and thanks for asking.Wink

Next week at our IMPACT conference (streaming, if you can’t attend this year) David Mallon and I will be presenting new research from a 2011 study on High-Impact Learning Organizations (to be published later in the year). However, we’ll be presenting it as if it’s the year 2021.

We know that today, in 2011, we’re in the midst of a fundamentally changing workplace and workforce. We know there is a staggering amount of new learning technology tools, technologies, and services added to our “learning” toolkit. We know employees’ expectations with regard to learning and development are changing. And we all know that we’ve all got to step up our game to keep pace and stay relevant.

Now it would be crazy to present this session as if it’s back in the day where your big worry was “are there enough ashtrays/donuts/handouts in the conference room?” (Yes, ashtrays. Some of you remember the 70s I’m sure.) It would be a better experience to use the collaborative online tools and methods we advise our members on.

So…here’s what we did. First, David and I used Mindmeister to brainstorm and start putting some structure around the session. Mindmeister is a collaborative online mind mapping tool that is ridiculously easy to use. We then started building our session in Prezi. Prezi is an online tool that helps you collaboratively make insanely great web-based presentation maps that change how you navigate through content. We’ve found it a great way to present research online as a story and I can certainly see its potential as an instructional tool. Prezi helps you to think about content in a different way – how to bring things together on one screen and see how they relate.

We are also using an audience response system from Turning Technologies and Twitter to engage people in the research whether attending live or virtually. But wait! That’s not all folks. We also have three thought leaders presenting by video – Ellen Wagner from Sage Road Solutions will talk about changing roles,  Jay Cross of Internet Time Alliance will talk about supporting employees’ fundamental ability to learn, and Koreen Olbrish of Tandem Learning will talk about new approaches to learning like alternate reality games. We’ve embedded those in our online story/presentation.

Just like workplace L&D, the research field is evolving – the way it is reported, the way it is gathered, the way it is published. Exciting times to be in either industry! We hope you can join us.

We’ll be rockin’ the Vinoy Thursday April 28th from 9:30 to 10:45 am ET. Virtually attend here. Come help us “eat our own dog food” and find out what the High-Impact Learning Organization of 2021 will look like.

(This blog post is intended to be a factual statement. Wink)

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Social Learning vs. Communities of Practice

February 22, 2011

This is a guest post from Tiffany Fary, a Senior eLearning Instructional Designer in the corporate sector. When it comes to the terms “Social Learning” and “Communities of Practice”, many people in the corporate learning realm are confused, myself included. We think we know what these mean one day, and then the next day a [...]

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Joining the staff of Bersin & Associates

February 1, 2011

Today I joined the staff of Bersin & Associates as a senior analyst focusing on enterprise learning. If you’ve been in L&D for any length of time then I’m sure you know Josh Bersin. If not, you should and if you’re new to the industry, you’ll want to follow his work. It’s a real powerhouse [...]

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Our thirst for expertise

January 26, 2011

I haven’t answered a question on Quora even though I’ve had an account for about a year. I also haven’t viewed many answers. This is probably because I don’t yet have Quora running through my normal channels – Google Reader, email, Twitter, etc. Now you may be wondering, “Janet, what is this Quora you speak [...]

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Predictions are what will likely happen…not what *should* happen

January 25, 2011

The annual predictions for e-learning in 2011 are in at eLearn Magazine. Some will say this much of this is already happening – and it is for some – but corporate e-learning is still heavy into creating e-learning courses using rapid e-learning tools and web conferencing tools for live online training. The social/collaborative solution is [...]

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Letting the dog out today requires an e-learning course on hypothermia (for you and your dog)

January 24, 2011

e-training for dogs.com includes a course on First Aid which includes hypothermia.

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VES11 (Virtual Edge Summit)

January 21, 2011

I was at the Virtual Edge Summit (VES11) last week in Las Vegas  which was co-located with PCMA’s Convening Leaders conference.  PCMA is the acronym for the Professional Convention Management Association. As  you can imagine, it was a mixed audience,  all there due to their interest in virtual events, meetings and online communities. I co-facilitated [...]

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Middle seat

January 21, 2011

Are you an aisle or window seat kind of person? Or do you like the middle seat? I can’t stand the middle seat. Can. not. stand. it. Perhaps that’s one reason why, when I was re-ticketed and placed in the middle seat on a cross-country flight because of a fog delay, my body morphed into [...]

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